Design Pattern Liste

The Complete Design Pattern List for Object-Oriented Programming

Design patterns are essential tools in object-oriented programming (OOP) that provide reusable solutions to common design problems. By using these patterns, developers can create software that is scalable, maintainable, and easy to understand.

For an extensive design pattern liste that categorizes different design patterns and their applications, there are numerous valuable resources available. This article explores the three main categories of design patterns—creational, structural, and behavioral—along with their use cases in OOP.

1. Creational Design Patterns

Creational design patterns focus on object creation, ensuring flexibility and efficiency in software development.

1.1 Singleton Pattern

The Singleton pattern ensures that a class has only one instance and provides a global access point.

Use Case: Managing database connections, configuration settings, or logging mechanisms.

Example in Python:

pythonCopyEditclass Singleton:
    _instance = None

    def __new__(cls):
        if cls._instance is None:
            cls._instance = super(Singleton, cls).__new__(cls)
        return cls._instance

singleton1 = Singleton()
singleton2 = Singleton()
print(singleton1 is singleton2)  # True

1.2 Factory Method Pattern

The Factory Method pattern allows object creation without specifying the exact class of the object.

Use Case: Used in frameworks to create different types of objects dynamically.

Example in Java:

javaCopyEditinterface Product {
    void create();
}

class ConcreteProductA implements Product {
    public void create() {
        System.out.println("Product A created");
    }
}

class ProductFactory {
    public static Product getProduct(String type) {
        if (type.equals("A")) {
            return new ConcreteProductA();
        }
        return null;
    }
}

public class FactoryExample {
    public static void main(String[] args) {
        Product product = ProductFactory.getProduct("A");
        product.create();
    }
}

2. Structural Design Patterns

Structural design patterns focus on organizing classes and objects to form larger structures.

2.1 Adapter Pattern

The Adapter pattern enables two incompatible interfaces to work together.

Use Case: Integrating legacy code with modern APIs.

Example in Python:

pythonCopyEditclass OldSystem:
    def legacy_method(self):
        return "Legacy system output"

class Adapter:
    def __init__(self, old_system):
        self.old_system = old_system

    def new_method(self):
        return self.old_system.legacy_method()

old = OldSystem()
adapter = Adapter(old)
print(adapter.new_method())  # Legacy system output

2.2 Decorator Pattern

The Decorator pattern dynamically adds new functionality to an object without altering its structure.

Use Case: Used in UI frameworks for adding behaviors dynamically.

Example in JavaScript:

javascriptCopyEditfunction Coffee() {
    this.cost = function () { return 5; };
}

function MilkDecorator(coffee) {
    this.cost = function () {
        return coffee.cost() + 2;
    };
}

let coffee = new Coffee();
coffee = new MilkDecorator(coffee);
console.log(coffee.cost()); // 7

3. Behavioral Design Patterns

Behavioral design patterns focus on communication between objects and responsibilities.

3.1 Observer Pattern

The Observer pattern establishes a one-to-many dependency between objects, ensuring that changes in one object trigger updates in dependent objects.

Use Case: Used in event-driven systems such as GUI applications.

Example in Java:

javaCopyEditimport java.util.ArrayList;
import java.util.List;

interface Observer {
    void update(String message);
}

class ConcreteObserver implements Observer {
    private String name;

    public ConcreteObserver(String name) {
        this.name = name;
    }

    public void update(String message) {
        System.out.println(name + " received: " + message);
    }
}

class Subject {
    private List<Observer> observers = new ArrayList<>();

    public void addObserver(Observer observer) {
        observers.add(observer);
    }

    public void notifyObservers(String message) {
        for (Observer observer : observers) {
            observer.update(message);
        }
    }
}

public class ObserverExample {
    public static void main(String[] args) {
        Subject subject = new Subject();
        Observer observer1 = new ConcreteObserver("Observer 1");
        Observer observer2 = new ConcreteObserver("Observer 2");

        subject.addObserver(observer1);
        subject.addObserver(observer2);
        subject.notifyObservers("Update available!");
    }
}

3.2 Strategy Pattern

The Strategy pattern allows selecting an algorithm at runtime without modifying the client code.

Use Case: Used in payment processing applications.

Example in Python:

pythonCopyEditclass PayPalPayment:
    def pay(self, amount):
        return f"Paid {amount} using PayPal."

class CreditCardPayment:
    def pay(self, amount):
        return f"Paid {amount} using Credit Card."

class PaymentContext:
    def __init__(self, strategy):
        self.strategy = strategy

    def execute_payment(self, amount):
        return self.strategy.pay(amount)

payment = PaymentContext(PayPalPayment())
print(payment.execute_payment(100))  # Paid 100 using PayPal.

Conclusion

Design patterns provide structured solutions to common programming challenges in object-oriented development. Understanding and implementing creational, structural, and behavioral patterns can lead to more maintainable, scalable, and efficient applications. By applying these patterns effectively, developers can improve software design and reduce technical debt in large projects.

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